Cursed by the Gods
In a step away from the caricatures often drawn of various alignments, I am changing how alignment exists in setting for this campaign. Rather than a couple letters on your sheet that indicate how nice you are or whether you make your bed in the morning, alignment will indicate cosmic allegiances to the forces of good, chaos, evil, or law. This means that most people don’t have one (effectively true neutral). Most people are not so philosophically tied to these concepts as to qualify for an alignment. Being petty and selfish is not the same as sacrificing a town to your draconian overlords.
The effect is that most PC’s (and NPC’s) will not have an alignment, with the notable exception being clerics and divinely focused characters, who have dedicated their lives to an ideal or entity. Outsiders from appropriate planes will still have alignments, and classes with alignment restrictions and codes of conduct still have them.
Spells like Detect Evil will give results less often, but it will mean more when they do. Suddenly the Paladin making a big deal about detecting an agent of darkness means something, as it now indicates more than a mere highway brigand.
Some class functions, like smite evil, will be modified to be useable against non-aligned creatures in appropriate situations, making them more of a personal form of judgement.
Hit point advancement
When your character gains a level, instead of rolling, you gain a set number of hit points based on hit die.
D6 – 4 hit points per level
D8 – 5 hit points per level
D10 – 6 hit points per level
D12 – 7 hit points per level
You still receive full hit points at first level, and if you multi-class into a class with a better hit die than your 1st level class, you may recalculate as if you had taken it first (feel free to ask for help if this comes up).
When healing from wounds through rest, add your constitution modifier to your hit dice to determine how many hit points you recover.
When your character gains a level, you may retrain one element of your character. You may choose one of the following:
- Reassign favoured class bonuses (as many as you like)
- Move any number of skill points out of a single skill and distribute to any number of skills
- Change a single feat (you are not using as a prerequisite) for a feat you qualified for.
- Change a spell known (cannot be a bonus spell known from bloodline/mystery/etc) for another spell of that level
- Change a selectable class feature (domain/favoured enemy/rogue talent/etc) to another option.
Retraining can never give you any feature you would have been unable to select at the level the original feature was gained.
Ability Score Advancement
At 4th character level, and every four levels after, you can raise two different attributes by one instead of the standard one attribute.
Once per session, you can use your Mulligan to be retroactively more clever. You can ret-con one action, either to have done something, or to erase an action (within reason). This gives people an option to address tactical errors (I totally used my move action to move here so you can get flank), preparatory (I had meant to cast resist energy, as we knew we were passing through a pit of fire), or just sensible (last night, before we dumped those bodies, we broke their jaws to prevent speak with dead).
Obviously, once an action is taken in response to a circumstance, it is no longer possible to Mulligan it away. You cannot Mulligan not leaving your mounts unattended after finding them eaten by wolves. The Mulligan is designed to help you with things your character is less likely to miss, not as a way to respond to a previous situation with new information.
The other use of a Mulligan is to correct errors. If you forgot that the spell you had up increased your damage by two, and your action has already passed, you may use a Mulligan to ret-con the effect.
Each player (and the DM) gets their own Mulligan each session. If something is sufficiently obvious to the character (I forgot I was bleeding to death, and failed to heal despite having the time and resources at my disposal), it will likely not require a use of your Mulligan, at DM discretion. A Mulligan is not required for something left unspecified, but logical (I had my weapon out as we walked down the corridor), but may be required if it is something out of the ordinary.
Other Mechanics Changes
Precise Shot and Improved Precise Shot no longer have Point Blank Shot as a feat requirement. Feats that have have them as a prerequirement may have that requirement removed, subject to DM approval.